openscenegraph
osg::ClampColor Class Reference

#include <ClampColor>

Inheritance diagram for osg::ClampColor:
osg::StateAttribute osg::Object osg::Referenced

Public Member Functions

 ClampColor ()
 ClampColor (GLenum vertexMode, GLenum fragmentMode, GLenum readMode)
 ClampColor (const ClampColor &rhs, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, ClampColor, CLAMPCOLOR)
virtual int compare (const StateAttribute &sa) const
void setClampVertexColor (GLenum mode)
GLenum getClampVertexColor () const
void setClampFragmentColor (GLenum mode)
GLenum getClampFragmentColor () const
void setClampReadColor (GLenum mode)
GLenum getClampReadColor () const
virtual void apply (State &state) const
Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Texture * asTexture ()
virtual const Texture * asTexture () const
virtual Type getType () const =0
virtual unsigned int getMember () const
TypeMemberPair getTypeMemberPair () const
virtual bool isTextureAttribute () const
bool operator< (const StateAttribute &rhs) const
bool operator== (const StateAttribute &rhs) const
bool operator!= (const StateAttribute &rhs) const
const ParentList & getParents () const
StateSet * getParent (unsigned int i)
const StateSet * getParent (unsigned int i) const
unsigned int getNumParents () const
void setShaderComponent (ShaderComponent *sc)
ShaderComponent * getShaderComponent ()
const ShaderComponent * getShaderComponent () const
virtual bool getModeUsage (ModeUsage &) const
virtual bool checkValidityOfAssociatedModes (osg::State &) const
void setUpdateCallback (StateAttributeCallback *uc)
StateAttributeCallback * getUpdateCallback ()
const StateAttributeCallback * getUpdateCallback () const
void setEventCallback (StateAttributeCallback *ec)
StateAttributeCallback * getEventCallback ()
const StateAttributeCallback * getEventCallback () const
virtual void compileGLObjects (State &) const
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (State *=0) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~ClampColor ()
Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

GLenum _clampVertexColor
GLenum _clampFragmentColor
GLenum _clampReadColor
Protected Attributes inherited from osg::StateAttribute
ParentList _parents
ref_ptr< ShaderComponent > _shaderComponent
ref_ptr< StateAttributeCallback > _updateCallback
ref_ptr< StateAttributeCallback > _eventCallback
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0 , ON = 0x1 , OVERRIDE = 0x2 , PROTECTED = 0x4 ,
  INHERIT = 0x8
}
enum  Type {
  TEXTURE , POLYGONMODE , POLYGONOFFSET , MATERIAL ,
  ALPHAFUNC , ANTIALIAS , COLORTABLE , CULLFACE ,
  FOG , FRONTFACE , LIGHT , POINT ,
  LINEWIDTH , LINESTIPPLE , POLYGONSTIPPLE , SHADEMODEL ,
  TEXENV , TEXENVFILTER , TEXGEN , TEXMAT ,
  LIGHTMODEL , BLENDFUNC , BLENDEQUATION , LOGICOP ,
  STENCIL , COLORMASK , DEPTH , VIEWPORT ,
  SCISSOR , BLENDCOLOR , MULTISAMPLE , CLIPPLANE ,
  COLORMATRIX , VERTEXPROGRAM , FRAGMENTPROGRAM , POINTSPRITE ,
  PROGRAM , CLAMPCOLOR , HINT , SAMPLEMASKI ,
  PRIMITIVERESTARTINDEX , CLIPCONTROL , VALIDATOR , VIEWMATRIXEXTRACTOR ,
  OSGNV_PARAMETER_BLOCK , OSGNVEXT_TEXTURE_SHADER , OSGNVEXT_VERTEX_PROGRAM , OSGNVEXT_REGISTER_COMBINERS ,
  OSGNVCG_PROGRAM , OSGNVSLANG_PROGRAM , OSGNVPARSE_PROGRAM_PARSER , UNIFORMBUFFERBINDING ,
  TRANSFORMFEEDBACKBUFFERBINDING , ATOMICCOUNTERBUFFERBINDING , PATCH_PARAMETER , FRAME_BUFFER_OBJECT ,
  VERTEX_ATTRIB_DIVISOR , SHADERSTORAGEBUFFERBINDING , INDIRECTDRAWBUFFERBINDING , VIEWPORTINDEXED ,
  DEPTHRANGEINDEXED , SCISSORINDEXED , BINDIMAGETEXTURE , SAMPLER ,
  CAPABILITY = 100
}
typedef GLenum GLMode
typedef unsigned int GLModeValue
typedef unsigned int OverrideValue
typedef std::pair< Type, unsigned int > TypeMemberPair
typedef std::vector< StateSet * > ParentList
typedef osg::StateAttributeCallback Callback
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Detailed Description

Encapsulates OpenGL ClampColor state.

Constructor & Destructor Documentation

◆ ClampColor() [1/3]

osg::ClampColor::ClampColor ( )

◆ ClampColor() [2/3]

osg::ClampColor::ClampColor ( GLenum vertexMode,
GLenum fragmentMode,
GLenum readMode )

◆ ClampColor() [3/3]

osg::ClampColor::ClampColor ( const ClampColor & rhs,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )
inline

◆ ~ClampColor()

virtual osg::ClampColor::~ClampColor ( )
protectedvirtual

Member Function Documentation

◆ apply()

virtual void osg::ClampColor::apply ( State & ) const
virtual

apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

◆ compare()

virtual int osg::ClampColor::compare ( const StateAttribute & sa) const
inlinevirtual

◆ getClampFragmentColor()

GLenum osg::ClampColor::getClampFragmentColor ( ) const
inline

References _clampFragmentColor.

◆ getClampReadColor()

GLenum osg::ClampColor::getClampReadColor ( ) const
inline

References _clampReadColor.

◆ getClampVertexColor()

GLenum osg::ClampColor::getClampVertexColor ( ) const
inline

References _clampVertexColor.

◆ META_StateAttribute()

osg::ClampColor::META_StateAttribute ( osg ,
ClampColor ,
CLAMPCOLOR  )

◆ setClampFragmentColor()

void osg::ClampColor::setClampFragmentColor ( GLenum mode)
inline

References _clampFragmentColor.

◆ setClampReadColor()

void osg::ClampColor::setClampReadColor ( GLenum mode)
inline

References _clampReadColor.

◆ setClampVertexColor()

void osg::ClampColor::setClampVertexColor ( GLenum mode)
inline

References _clampVertexColor.

Member Data Documentation

◆ _clampFragmentColor

GLenum osg::ClampColor::_clampFragmentColor
protected

◆ _clampReadColor

GLenum osg::ClampColor::_clampReadColor
protected

◆ _clampVertexColor

GLenum osg::ClampColor::_clampVertexColor
protected

The documentation for this class was generated from the following file: