openscenegraph
osgTerrain::GeometryTechnique Class Reference

#include <GeometryTechnique>

Inheritance diagram for osgTerrain::GeometryTechnique:
osgTerrain::TerrainTechnique osg::Object osg::Observer osg::Referenced

Classes

class  BufferData

Public Types

enum  FilterType { GAUSSIAN , SMOOTH , SHARPEN }
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 GeometryTechnique ()
 GeometryTechnique (const GeometryTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgTerrain, GeometryTechnique)
virtual void init (int dirtyMask, bool assumeMultiThreaded)
virtual Locator * computeMasterLocator ()
virtual void update (osgUtil::UpdateVisitor *nv)
virtual void cull (osgUtil::CullVisitor *nv)
virtual void traverse (osg::NodeVisitor &nv)
virtual void cleanSceneGraph ()
void setFilterBias (float filterBias)
float getFilterBias () const
void setFilterWidth (float filterWidth)
float getFilterWidth () const
void setFilterMatrix (const osg::Matrix3 &matrix)
osg::Matrix3 & getFilterMatrix ()
const osg::Matrix3 & getFilterMatrix () const
void setFilterMatrixAs (FilterType filterType)
virtual void releaseGLObjects (osg::State *=0) const
Public Member Functions inherited from osgTerrain::TerrainTechnique
 TerrainTechnique ()
 TerrainTechnique (const TerrainTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgTerrain, TerrainTechnique)
virtual void setTerrainTile (TerrainTile *tile)
TerrainTile * getTerrainTile ()
const TerrainTile * getTerrainTile () const
virtual void addNeighbour (TerrainTile *tile)
virtual void removeNeighbour (TerrainTile *tile)
virtual bool containsNeighbour (TerrainTile *tile)
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const
Public Member Functions inherited from osg::Observer
 Observer ()
virtual ~Observer ()
virtual void objectDeleted (void *)

Protected Member Functions

virtual ~GeometryTechnique ()
virtual osg::Vec3d computeCenterModel (BufferData &buffer, Locator *masterLocator)
virtual void generateGeometry (BufferData &buffer, Locator *masterLocator, const osg::Vec3d &centerModel)
virtual void applyColorLayers (BufferData &buffer)
virtual void applyTransparency (BufferData &buffer)
Protected Member Functions inherited from osgTerrain::TerrainTechnique
virtual ~TerrainTechnique ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

OpenThreads::Mutex _writeBufferMutex
osg::ref_ptr< BufferData > _currentBufferData
osg::ref_ptr< BufferData > _newBufferData
float _filterBias
osg::ref_ptr< osg::Uniform > _filterBiasUniform
float _filterWidth
osg::ref_ptr< osg::Uniform > _filterWidthUniform
osg::Matrix3 _filterMatrix
osg::ref_ptr< osg::Uniform > _filterMatrixUniform
Protected Attributes inherited from osgTerrain::TerrainTechnique
TerrainTile * _terrainTile
TerrainNeighbours _neighbours
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Member Enumeration Documentation

◆ FilterType

Enumerator
GAUSSIAN 
SMOOTH 
SHARPEN 

Constructor & Destructor Documentation

◆ GeometryTechnique() [1/2]

osgTerrain::GeometryTechnique::GeometryTechnique ( )

Referenced by GeometryTechnique(), and META_Object().

◆ GeometryTechnique() [2/2]

osgTerrain::GeometryTechnique::GeometryTechnique ( const GeometryTechnique & ,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References GeometryTechnique(), and osg::CopyOp::SHALLOW_COPY.

◆ ~GeometryTechnique()

virtual osgTerrain::GeometryTechnique::~GeometryTechnique ( )
protectedvirtual

Member Function Documentation

◆ applyColorLayers()

virtual void osgTerrain::GeometryTechnique::applyColorLayers ( BufferData & buffer)
protectedvirtual

◆ applyTransparency()

virtual void osgTerrain::GeometryTechnique::applyTransparency ( BufferData & buffer)
protectedvirtual

◆ cleanSceneGraph()

virtual void osgTerrain::GeometryTechnique::cleanSceneGraph ( )
virtual

Clean scene graph from any terrain technique specific nodes.

Reimplemented from osgTerrain::TerrainTechnique.

◆ computeCenterModel()

virtual osg::Vec3d osgTerrain::GeometryTechnique::computeCenterModel ( BufferData & buffer,
Locator * masterLocator )
protectedvirtual

◆ computeMasterLocator()

virtual Locator * osgTerrain::GeometryTechnique::computeMasterLocator ( )
virtual

◆ cull()

virtual void osgTerrain::GeometryTechnique::cull ( osgUtil::CullVisitor * nv)
virtual

Reimplemented from osgTerrain::TerrainTechnique.

◆ generateGeometry()

virtual void osgTerrain::GeometryTechnique::generateGeometry ( BufferData & buffer,
Locator * masterLocator,
const osg::Vec3d & centerModel )
protectedvirtual

◆ getFilterBias()

float osgTerrain::GeometryTechnique::getFilterBias ( ) const
inline

References _filterBias.

◆ getFilterMatrix() [1/2]

osg::Matrix3 & osgTerrain::GeometryTechnique::getFilterMatrix ( )
inline

References _filterMatrix.

◆ getFilterMatrix() [2/2]

const osg::Matrix3 & osgTerrain::GeometryTechnique::getFilterMatrix ( ) const
inline

References _filterMatrix.

◆ getFilterWidth()

float osgTerrain::GeometryTechnique::getFilterWidth ( ) const
inline

References _filterWidth.

◆ init()

virtual void osgTerrain::GeometryTechnique::init ( int dirtyMask,
bool assumeMultiThreaded )
virtual

Reimplemented from osgTerrain::TerrainTechnique.

◆ META_Object()

osgTerrain::GeometryTechnique::META_Object ( osgTerrain ,
GeometryTechnique  )

References GeometryTechnique().

◆ releaseGLObjects()

virtual void osgTerrain::GeometryTechnique::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osgTerrain::TerrainTechnique.

◆ setFilterBias()

void osgTerrain::GeometryTechnique::setFilterBias ( float filterBias)

◆ setFilterMatrix()

void osgTerrain::GeometryTechnique::setFilterMatrix ( const osg::Matrix3 & matrix)

◆ setFilterMatrixAs()

void osgTerrain::GeometryTechnique::setFilterMatrixAs ( FilterType filterType)

◆ setFilterWidth()

void osgTerrain::GeometryTechnique::setFilterWidth ( float filterWidth)

◆ traverse()

virtual void osgTerrain::GeometryTechnique::traverse ( osg::NodeVisitor & nv)
virtual

Traverse the terain subgraph.

Reimplemented from osgTerrain::TerrainTechnique.

◆ update()

virtual void osgTerrain::GeometryTechnique::update ( osgUtil::UpdateVisitor * nv)
virtual

Reimplemented from osgTerrain::TerrainTechnique.

Member Data Documentation

◆ _currentBufferData

osg::ref_ptr<BufferData> osgTerrain::GeometryTechnique::_currentBufferData
protected

◆ _filterBias

float osgTerrain::GeometryTechnique::_filterBias
protected

Referenced by getFilterBias().

◆ _filterBiasUniform

osg::ref_ptr<osg::Uniform> osgTerrain::GeometryTechnique::_filterBiasUniform
protected

◆ _filterMatrix

osg::Matrix3 osgTerrain::GeometryTechnique::_filterMatrix
protected

Referenced by getFilterMatrix(), and getFilterMatrix().

◆ _filterMatrixUniform

osg::ref_ptr<osg::Uniform> osgTerrain::GeometryTechnique::_filterMatrixUniform
protected

◆ _filterWidth

float osgTerrain::GeometryTechnique::_filterWidth
protected

Referenced by getFilterWidth().

◆ _filterWidthUniform

osg::ref_ptr<osg::Uniform> osgTerrain::GeometryTechnique::_filterWidthUniform
protected

◆ _newBufferData

osg::ref_ptr<BufferData> osgTerrain::GeometryTechnique::_newBufferData
protected

◆ _writeBufferMutex

OpenThreads::Mutex osgTerrain::GeometryTechnique::_writeBufferMutex
protected

The documentation for this class was generated from the following file: