openscenegraph
osgParticle::ParticleSystemUpdater Class Reference

#include <ParticleSystemUpdater>

Inheritance diagram for osgParticle::ParticleSystemUpdater:
osg::Node osg::Object osg::Referenced

Public Member Functions

 ParticleSystemUpdater ()
 ParticleSystemUpdater (const ParticleSystemUpdater &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Node (osgParticle, ParticleSystemUpdater)
virtual bool addParticleSystem (ParticleSystem *ps)
 Add a particle system to the list.
virtual bool removeParticleSystem (ParticleSystem *ps)
 Remove a particle system from the list (by pointer).
virtual bool removeParticleSystem (unsigned int i, unsigned int numParticleSystemsToRemove=1)
 Remove a particle system(s) from the list (by index).
virtual bool replaceParticleSystem (ParticleSystem *origPS, ParticleSystem *newPS)
 Replace ParticleSystem with another ParticleSystem.
virtual bool setParticleSystem (unsigned int i, ParticleSystem *ps)
 set a particle system by index.
unsigned int getNumParticleSystems () const
 Return the number of particle systems on the list.
ParticleSystem * getParticleSystem (unsigned int i)
 Get a particle system from the list.
const ParticleSystem * getParticleSystem (unsigned int i) const
 Get a particle system from the list.
bool containsParticleSystem (const ParticleSystem *ps) const
 return true if ParticleSystem is contained within ParticlsSystemUpdater.
unsigned int getParticleSystemIndex (const ParticleSystem *ps) const
 get index number of ParticleSystem.
virtual void traverse (osg::NodeVisitor &nv)
virtual osg::BoundingSphere computeBound () const
Public Member Functions inherited from osg::Node
 Node ()
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const
virtual Object * clone (const CopyOp &copyop) const
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Geometry * asGeometry ()
virtual const Geometry * asGeometry () const
virtual Group * asGroup ()
virtual const Group * asGroup () const
virtual Transform * asTransform ()
virtual const Transform * asTransform () const
virtual Switch * asSwitch ()
virtual const Switch * asSwitch () const
virtual Geode * asGeode ()
virtual const Geode * asGeode () const
virtual osgTerrain::Terrain * asTerrain ()
virtual const osgTerrain::Terrain * asTerrain () const
virtual void accept (NodeVisitor &nv)
virtual void ascend (NodeVisitor &nv)
const ParentList & getParents () const
ParentList getParents ()
Group * getParent (unsigned int i)
const Group * getParent (unsigned int i) const
unsigned int getNumParents () const
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setUpdateCallback (Callback *nc)
template<class T>
void setUpdateCallback (const ref_ptr< T > &nc)
Callback * getUpdateCallback ()
const Callback * getUpdateCallback () const
void addUpdateCallback (Callback *nc)
template<class T>
void addUpdateCallback (const ref_ptr< T > &nc)
void removeUpdateCallback (Callback *nc)
template<class T>
void removeUpdateCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
void setEventCallback (Callback *nc)
template<class T>
void setEventCallback (const ref_ptr< T > &nc)
Callback * getEventCallback ()
const Callback * getEventCallback () const
void addEventCallback (Callback *nc)
template<class T>
void addEventCallback (const ref_ptr< T > &nc)
void removeEventCallback (Callback *nc)
template<class T>
void removeEventCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringEventTraversal () const
void setCullCallback (Callback *nc)
template<class T>
void setCullCallback (const ref_ptr< T > &nc)
Callback * getCullCallback ()
const Callback * getCullCallback () const
void addCullCallback (Callback *nc)
template<class T>
void addCullCallback (const ref_ptr< T > &nc)
void removeCullCallback (Callback *nc)
template<class T>
void removeCullCallback (const ref_ptr< T > &nc)
void setCullingActive (bool active)
bool getCullingActive () const
unsigned int getNumChildrenWithCullingDisabled () const
bool isCullingActive () const
unsigned int getNumChildrenWithOccluderNodes () const
bool containsOccluderNodes () const
void setNodeMask (NodeMask nm)
NodeMask getNodeMask () const
void setStateSet (osg::StateSet *stateset)
template<class T>
void setStateSet (const osg::ref_ptr< T > &stateset)
osg::StateSet * getOrCreateStateSet ()
osg::StateSet * getStateSet ()
const osg::StateSet * getStateSet () const
void setDescriptions (const DescriptionList &descriptions)
DescriptionList & getDescriptions ()
const DescriptionList & getDescriptions () const
const std::string & getDescription (unsigned int i) const
std::string & getDescription (unsigned int i)
unsigned int getNumDescriptions () const
void addDescription (const std::string &desc)
void setInitialBound (const osg::BoundingSphere &bsphere)
const BoundingSphere & getInitialBound () const
void dirtyBound ()
const BoundingSphere & getBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
template<class T>
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
ComputeBoundingSphereCallback * getComputeBoundingSphereCallback ()
const ComputeBoundingSphereCallback * getComputeBoundingSphereCallback () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~ParticleSystemUpdater ()
ParticleSystemUpdater & operator= (const ParticleSystemUpdater &)
Protected Member Functions inherited from osg::Node
virtual ~Node ()
void addParent (osg::Group *parent)
void removeParent (osg::Group *parent)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Additional Inherited Members

Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
typedef unsigned int NodeMask
typedef std::vector< std::string > DescriptionList
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()
Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr< ComputeBoundingSphereCallback > _computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< Callback > _updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< Callback > _eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< Callback > _cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet > _stateset
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Detailed Description

A useful node class for updating particle systems automatically. When a ParticleSystemUpdater is traversed by a cull visitor, it calls the update() method on the specified particle systems. You should place this updater AFTER other nodes like emitters and programs.

Constructor & Destructor Documentation

◆ ParticleSystemUpdater() [1/2]

osgParticle::ParticleSystemUpdater::ParticleSystemUpdater ( )

◆ ParticleSystemUpdater() [2/2]

osgParticle::ParticleSystemUpdater::ParticleSystemUpdater ( const ParticleSystemUpdater & copy,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~ParticleSystemUpdater()

virtual osgParticle::ParticleSystemUpdater::~ParticleSystemUpdater ( )
inlineprotectedvirtual

Member Function Documentation

◆ addParticleSystem()

virtual bool osgParticle::ParticleSystemUpdater::addParticleSystem ( ParticleSystem * ps)
virtual

Add a particle system to the list.

◆ computeBound()

virtual osg::BoundingSphere osgParticle::ParticleSystemUpdater::computeBound ( ) const
virtual

Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Node.

◆ containsParticleSystem()

bool osgParticle::ParticleSystemUpdater::containsParticleSystem ( const ParticleSystem * ps) const
inline

return true if ParticleSystem is contained within ParticlsSystemUpdater.

Referenced by setParticleSystem().

◆ getNumParticleSystems()

unsigned int osgParticle::ParticleSystemUpdater::getNumParticleSystems ( ) const
inline

Return the number of particle systems on the list.

Referenced by setParticleSystem().

◆ getParticleSystem() [1/2]

ParticleSystem * osgParticle::ParticleSystemUpdater::getParticleSystem ( unsigned int i)
inline

Get a particle system from the list.

Referenced by setParticleSystem().

◆ getParticleSystem() [2/2]

const ParticleSystem * osgParticle::ParticleSystemUpdater::getParticleSystem ( unsigned int i) const
inline

Get a particle system from the list.

◆ getParticleSystemIndex()

unsigned int osgParticle::ParticleSystemUpdater::getParticleSystemIndex ( const ParticleSystem * ps) const
inline

get index number of ParticleSystem.

Referenced by setParticleSystem().

◆ META_Node()

osgParticle::ParticleSystemUpdater::META_Node ( osgParticle ,
ParticleSystemUpdater  )

◆ operator=()

ParticleSystemUpdater & osgParticle::ParticleSystemUpdater::operator= ( const ParticleSystemUpdater & )
inlineprotected

◆ removeParticleSystem() [1/2]

virtual bool osgParticle::ParticleSystemUpdater::removeParticleSystem ( ParticleSystem * ps)
virtual

Remove a particle system from the list (by pointer).

◆ removeParticleSystem() [2/2]

virtual bool osgParticle::ParticleSystemUpdater::removeParticleSystem ( unsigned int i,
unsigned int numParticleSystemsToRemove = 1 )
virtual

Remove a particle system(s) from the list (by index).

◆ replaceParticleSystem()

virtual bool osgParticle::ParticleSystemUpdater::replaceParticleSystem ( ParticleSystem * origPS,
ParticleSystem * newPS )
virtual

Replace ParticleSystem with another ParticleSystem.

◆ setParticleSystem()

virtual bool osgParticle::ParticleSystemUpdater::setParticleSystem ( unsigned int i,
ParticleSystem * ps )
virtual

◆ traverse()

virtual void osgParticle::ParticleSystemUpdater::traverse ( osg::NodeVisitor & )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Node.


The documentation for this class was generated from the following file: